Aussie Coin Flip

What you need is a good friend & a bottle of your favorite….bourbon, whiskey, vodka…whatever, as long as it’s straight. 
 
A shot glass each. 
 
A 20c coin, or if you’re a Yank, a quarter. 
 
Choose you favorite side, heads or tails (If you both have the same favorite, whoever calls it first). 
 
Start flipping. 
 
If your choice was tails, and you get that… your friend has to take a shot. Vice Versa. 
If you don’t flip your choice, you drink. 
 
Chasers are aloud, as long as its only a mouth full. 
 
First one to vomit is the looser and has to get a smack across the head.
(Thanks Adam!)

Top Gun

Top Gun is played while watching the movie “Top Gun.” Each player is assigned one or more call signs from the movie, such as Goose, Viper, or Iceman. Whenever that player’s call sign is said in the movie, the player must take a drink.  
 
If a player points out that another player missed a drink when his call sign is said, the offending player must finish his entire drink. Goal of the game is to survive watching the movie without passing out or throwing up. 
 
NOTE: Maverick is probably said twice as much or more than any other call sign in the movie. Players who don’t pick Maverick can choose more than one call sign to compensate, if they wish. 
 
Variation: everyone has to drink when certain actions take place, such as: 
– someone says “I’m switching to guns” 
– a song starts playing 
– a plane lands, takes off, or is blown up 
 
Variation: instead of assigning call signs to players, everyone drinks when Maverick, Iceman, Viper, Goose, or Cougar is said in the movie.
(Thanks Scott!)

King Of Beers (Central Coast Version)

Alright, you need a deck of cards and at least 3 people to make it worth playing, also…a beer bong & a tall glass. 
 
Put the glass in the middle of the table, spread the cards around it, and play the following. 
 
Pick up one of the follow, and this is what happens; 
 
A – Social Drink; Everyone takes a drink. 
2, 3, 4 – Nominate drinks; Pick people to drink the amount shown on the card. Get 4 for example, 2 for jimmy, 1 for john and 1 for rose…etc. 
5 – Make/Break a rule; Make any rule you want…if someone doesn’t do it, they must drink. Or you can get rid of a rule someone has placed. 
6 – Thumb Master; whoever gets this can swiftly put their thumb on the table, everyone must catch on….the last idiot to put their thumb on the table…drinks. 
7 – Seven game; 1,2,3,4,5,6 FUCK, 8,9,10,11,12,13, CUNT. Its goes around all the players, any number with 7 in it, or mutible of 7 must be replaced with a swear word. Whoever fucks it up. Drinks. 
8 – Piss card; whoever gets this, can take a piss whenever they want. 
9 – Bust a Rhyme; You must make a rap rhyme, the next person adds onto it, etc etc, whoever can’t think of something…drinks. 
10 – Waterfall; Everyone starts to chug, no one can stop until the person in front of them has stopped first. If you stop before your turn. You chug anyway. 
J – Beer bong you beverage (No questions asked) 
Q – Ship came into the harbour; carrying a fuck load of pot. The next person saying the whole sentence, then the next person says it, adding something else on, then so on and so on. Until some fucks it, then they drink. 
K – Donate as much drink as you want to the glass in the middle. Who ever score the last king, must chug whats in the glass. Oh yeah!
(Thanks Adam!)

Coins (aussie quarters)

You put a glass in the middle of the table and everybody sit around. the first person trys to bounce the coin into the glass if they get it in they drink if they miss the coin goes to the next person and so on. once 1 lap of the table has bin done you start again if you have already scored once and you get in again you dont drink you choose some1 else to drink BUT if the person you choose has got it in they get a revenge shot after they drink. soon enuf every1 will have got it in so every1 will get a revenge turn.  
 
***RIMMERS*** a ‘rimmer’ is wen the coin bounces of the rim of the glass,  
normally a judge is picked at the begining of the game to judge ‘rimmers’. wen a ‘rimmer’ happens the person who shot the coin gets another try if you get 3 ‘rimmers’ in a row you must drink and then its the next persons go. some people choose to disalow rimmers altogether thats up to the players. ‘rimmers’ do not aply on revenge shots 
 
***quiting*** you can only quit on you turn and you must continue playing for 3 laps of the table thats everybodys chance to gang up on you.
(Thanks j\rock!)

Snappa (Beer Die)

Official Drinksnappa.com Rules: 
 
1. Play is to 7; Win by 2. 
 
2. Toss must exceed minimum of 6 feet vertical and must be thrown with an underhand arm motion. However, if the throw is considered low by the opposing team then they must call “height” or “low” while the die is in the air. If a sink occurs on a “height” call, the sink is still good. Contact with the ceiling during a throw will result in a void throw and play will resume with the other team. 
 
3. In order to successfully “score” a point, the die must cross opponent’s baseline and fail to be legally caught; unless, of course, the die makes contact with the opponent’s cup at which point the die may roll off all sides of the table for a point. 
 
4. A legal catch is made with one hand only and the die may not be trapped against the body. The die may hit the player and a legal catch can still be made as long as the die continues to move and is still caught legally. 
 
5. If the die makes contact with cup and remains on the table, no point may be recorded; however, if the die reads “5,” a drink is required. 
 
6. Cup must be finished in 3 drinks (no exceptions). 
 
7. In the event of a sink, the team who has been sunk must finish the remainder of their drink and spit the die back on the table. If the die reads “5,” the team must refill, drink a full cup and spit again, this process continues until the die no longer reads “5.” 
 
8. Cups must be placed one hand length from each corner of the table. 
 
9. Players are to remain in a relaxed and sitting position during play. 
 
10. If the die hits the table and rolls off the side without hitting a cup then no point is awarded and no drink is required for either team. However, If the die is thrown over the edge without striking the table, the throwing team must drink 1/3 of their cup as a penalty. No points are awarded. 
 
11. At the outset of every match the order is determined. That order must be maintained throughout game play. If the order is broken, a penalty drink is required. No points are awarded. 
 
12. All four cups must be placed on the table before the die is thrown. 
 
13. If a player sinks the die in their own cup, then their team automatically loses the match. 
 
14. Each team must have a team name and a team cheer for each point. 
 
15. This is a Gentleman’s game, so every match concludes with the shaking of the opponent’s hands and a verbal exchange of “good game.”
(Thanks Mike!)

FLIP CUP (WV STYLE)

Same as original Flip Cup, just with a different way of determining a winner. 
 
You usually need at least 6 (but up to 12) players, each with a cup 1/4 to 1/2 full of their beverage of choice. The teams are divided equally and placed directly across from each other on a long table (3 on one side, 3 on the other). The teams decide which end of the table starts first and how you want to begin. (Counting to three, reciting a certain quote, etc) After the first person chugs their beverage, they place the cup right side up on the edge of the table and flip it until it lands upside down. As soon as the first cup lands upside down, the second person on that side of the table can chug their beverage and begin to flip. It’s a race from one end of the table to the other. Whichever side loses, must vote off one member of their team, but the number of cups must remain the same. (If you started with three people on each team and your team is down to two people, someone must drink two cups). This is continued until a team is down to one person and loses. If a tie occurs (last cups land upside down at the same time- believe me, it happens), these two people must face-off. Their cups are filled to the top with their beverage, chugged, and then begin to flip. Whoever loses this face-off is automatically the one voted off their team.
(Thanks Kym!)

Drinking Three Ninjas

You need three things for this: a copy of the movie Three Ninjas, a group of people or yourself if you are that bored and a lot of beer or your other favorite drink.  
 
The Rules are pretty simple. Take a drink for all of the following things: 
 
When someone says the name Rocky, Colt, or Tum Tum 
Whenever the phrase “Rocky Loves Emily” is said 
Anytime the guys sent to kidnap the boys says “dude” 
Whenever “ninjas” is said 
When Grandpa says the word “boys” 
 
If you want an added challenge finish your drink every time the dad talks about wanting to catch Snyder.
(Thanks Jonathan!)

Turrets

Needed: deck of cards. 
 
The object of this game is to be the player at the end with the most cards.  
One player starts as the dealer. They flip a card over to the two people to their right. The first of the two players to name something that starts with the letter of that card wins the card. Example: If the dealer flips over a ten, the first player to yell something that starts with a “t”.  
The player who lost drinks for the number on the card. Example if the card is a “7” the loser drinks for 7 seconds. This player is then passed the cards and deals to the two people to their right.  
This continues until the entire deck of cards is used up.  
The player at the end of the game with the most cards wins.

Drinknig Zonk

Roll five dice trying to get 1’s and 5’s to score points. Accumulate points to pass out drinks, score a lot of points and make a rule. 
Check out http://drinkingzonk.com/rules.html for a better explanation.
(Thanks Orrin!)