Coins (aussie quarters)

You put a glass in the middle of the table and everybody sit around. the first person trys to bounce the coin into the glass if they get it in they drink if they miss the coin goes to the next person and so on. once 1 lap of the table has bin done you start again if you have already scored once and you get in again you dont drink you choose some1 else to drink BUT if the person you choose has got it in they get a revenge shot after they drink. soon enuf every1 will have got it in so every1 will get a revenge turn.  
 
***RIMMERS*** a ‘rimmer’ is wen the coin bounces of the rim of the glass,  
normally a judge is picked at the begining of the game to judge ‘rimmers’. wen a ‘rimmer’ happens the person who shot the coin gets another try if you get 3 ‘rimmers’ in a row you must drink and then its the next persons go. some people choose to disalow rimmers altogether thats up to the players. ‘rimmers’ do not aply on revenge shots 
 
***quiting*** you can only quit on you turn and you must continue playing for 3 laps of the table thats everybodys chance to gang up on you.
(Thanks j\rock!)

Snappa (Beer Die)

Official Drinksnappa.com Rules: 
 
1. Play is to 7; Win by 2. 
 
2. Toss must exceed minimum of 6 feet vertical and must be thrown with an underhand arm motion. However, if the throw is considered low by the opposing team then they must call “height” or “low” while the die is in the air. If a sink occurs on a “height” call, the sink is still good. Contact with the ceiling during a throw will result in a void throw and play will resume with the other team. 
 
3. In order to successfully “score” a point, the die must cross opponent’s baseline and fail to be legally caught; unless, of course, the die makes contact with the opponent’s cup at which point the die may roll off all sides of the table for a point. 
 
4. A legal catch is made with one hand only and the die may not be trapped against the body. The die may hit the player and a legal catch can still be made as long as the die continues to move and is still caught legally. 
 
5. If the die makes contact with cup and remains on the table, no point may be recorded; however, if the die reads “5,” a drink is required. 
 
6. Cup must be finished in 3 drinks (no exceptions). 
 
7. In the event of a sink, the team who has been sunk must finish the remainder of their drink and spit the die back on the table. If the die reads “5,” the team must refill, drink a full cup and spit again, this process continues until the die no longer reads “5.” 
 
8. Cups must be placed one hand length from each corner of the table. 
 
9. Players are to remain in a relaxed and sitting position during play. 
 
10. If the die hits the table and rolls off the side without hitting a cup then no point is awarded and no drink is required for either team. However, If the die is thrown over the edge without striking the table, the throwing team must drink 1/3 of their cup as a penalty. No points are awarded. 
 
11. At the outset of every match the order is determined. That order must be maintained throughout game play. If the order is broken, a penalty drink is required. No points are awarded. 
 
12. All four cups must be placed on the table before the die is thrown. 
 
13. If a player sinks the die in their own cup, then their team automatically loses the match. 
 
14. Each team must have a team name and a team cheer for each point. 
 
15. This is a Gentleman’s game, so every match concludes with the shaking of the opponent’s hands and a verbal exchange of “good game.”
(Thanks Mike!)

FLIP CUP (WV STYLE)

Same as original Flip Cup, just with a different way of determining a winner. 
 
You usually need at least 6 (but up to 12) players, each with a cup 1/4 to 1/2 full of their beverage of choice. The teams are divided equally and placed directly across from each other on a long table (3 on one side, 3 on the other). The teams decide which end of the table starts first and how you want to begin. (Counting to three, reciting a certain quote, etc) After the first person chugs their beverage, they place the cup right side up on the edge of the table and flip it until it lands upside down. As soon as the first cup lands upside down, the second person on that side of the table can chug their beverage and begin to flip. It’s a race from one end of the table to the other. Whichever side loses, must vote off one member of their team, but the number of cups must remain the same. (If you started with three people on each team and your team is down to two people, someone must drink two cups). This is continued until a team is down to one person and loses. If a tie occurs (last cups land upside down at the same time- believe me, it happens), these two people must face-off. Their cups are filled to the top with their beverage, chugged, and then begin to flip. Whoever loses this face-off is automatically the one voted off their team.
(Thanks Kym!)

Drinking Three Ninjas

You need three things for this: a copy of the movie Three Ninjas, a group of people or yourself if you are that bored and a lot of beer or your other favorite drink.  
 
The Rules are pretty simple. Take a drink for all of the following things: 
 
When someone says the name Rocky, Colt, or Tum Tum 
Whenever the phrase “Rocky Loves Emily” is said 
Anytime the guys sent to kidnap the boys says “dude” 
Whenever “ninjas” is said 
When Grandpa says the word “boys” 
 
If you want an added challenge finish your drink every time the dad talks about wanting to catch Snyder.
(Thanks Jonathan!)

Turrets

Needed: deck of cards. 
 
The object of this game is to be the player at the end with the most cards.  
One player starts as the dealer. They flip a card over to the two people to their right. The first of the two players to name something that starts with the letter of that card wins the card. Example: If the dealer flips over a ten, the first player to yell something that starts with a “t”.  
The player who lost drinks for the number on the card. Example if the card is a “7” the loser drinks for 7 seconds. This player is then passed the cards and deals to the two people to their right.  
This continues until the entire deck of cards is used up.  
The player at the end of the game with the most cards wins.

Drinknig Zonk

Roll five dice trying to get 1’s and 5’s to score points. Accumulate points to pass out drinks, score a lot of points and make a rule. 
Check out http://drinkingzonk.com/rules.html for a better explanation.
(Thanks Orrin!)

The Mother of All

All you need is a deck of cards, and any number of people, and fuckloads of beer! You could actually play this with yourself if you wanted to :).. Anyways.. 
Place all cards face down but mixed around, not in a pile. Any player can be first. Pick a card at random and follow the rules. The rules are as follows: 
A: Fuck you. The person who draws the card has to shout out FUCK YOU, and the last person in the group to shout it out must drink. 
K: Make up a rule, any rule. Eg, the little man rule where you place an imaginary little man on top of your beer. Everytime before you drink, take him off your beer and set him down otherwise you’ll drink him. Ew. Afterwards you must place him back on, gently. If you forget, take an extra drink. This King rule is in action until another King is drawn. 
Q: All females in the group drink. 
J: All males in the group drink. 
10: Bathroom card. Keep this card because you need it in order to go the the bathroom. It can only be used once, so discard it after it’s use. 
9: Thumb rule. If you draw this card, place your thumb on the table. You may wait a bit in order to confuse your buddies :). The last person of the group to place their thumb on the table has to drink. 
8: Mate. Pick anyone in the group to drink with. 
7: Heaven. Touch your thumbs and your pointers together to form a circle/halo, then bring you hands up over your head to make it look similar to a halo :/. Last person to do this drinks. 
6: Split up 6 drinks between your buddies. You can assign more than one drink to a person, hell, you could give one person all 6, or even yourself all 6! 
5: Storytime. The person who picked the card must start the story, but with only one word. ie- “The”. Then the next person in line in the group has to continue the story. ie – “The asshole”. Then the next person continues the story, ie – “The asshole went” Then the story continues so on and so forth. The person who messes up the story drinks. 
4: Beer Bitch. The person who gets this card becomes everyones ‘beer bitch’. Fetching or throwing away the groups beer. This card is in play until someone else picks up the next 4. 
3: Me. This person drinks 3 times for themself. 
2: You. The person who picks this card picks someone in the group to drink 2 times. 
 
Have fun kids 🙂
(Thanks Brittney and Hannah!)

Pumpkin Patch

However many players you have you make a square of cards of that dimensions, 4players a 4 X 4 square of face down cards. 
 
With the remaining cards you play blackjack, the loser of 21 picks a cardfrom the pumpkin patch 
 
Rules: 
 
After picking fom the patch you drink the face value if its not a spade suit 
 
If it is spade (a pumpkin) then you get to give it out double the face value 
 
If your 21 hand is under 8 then you pick a card no matter what, and if your the lowest you pick two 
 
If your two 21 cards are both spades, suited, then you cover up all up facing cards in the patch with down facing cards and drink the value of your cards, called geting “spaded” 
 
If you uncover all the cards in the patch you play one last hand of 21, highies value finishes their beer

Kings Poker

The following rules apply to the winning hand: 
 
Royal Flush: extra $10 000 chips 
 
Straight Flush: extra $5 000 chips 
 
Four of a Kind: Beer Bong. Do a beer bong of 1+ drinks. 
 
Full House: Ask anyone a truth or dare question 
 
Flush Spades: Questions: Person asks anyone a question, that person in turn has to ask a different person a different question. This is a rapid exercise. The first person to screw up has to Skull. 
 
Flush Clubs: Choose any person to Skull. 
 
Flush Diamonds: Categories: Pick a category, for example cars. The 1st person names something to do with cares, then the next person. This goes on until someone messes up by saying something that has already been named or they can’t think of anything. That person skulls. 
 
Flush Hearts: Bust a rhyme: say a sentence that can easily be rhymed with. The next person has to make a sentence that rhymes with it. First person to screw up skulls. 
 
Straight Ace-10: pick a mate: chose someone to drink with you, he will be your drinking buddy until the end of the game. 
 
Straight: Waterfall: Person who gets it starts to skull. You can’t stop skulling until the person before you in the order stops. It benefits you to be sitting next to the person who pulled this card. The person at the end is screwed. 
 
Baby straight Ace-5: Thumb master. Can place thumb on there chin when ever they like, the last person to place there thumb on there chin has to drink. 
 
3 of a kind: Make a Rule: You make a rule that everyone has to abide until the next person gets 3 of a kind and makes another rule. 
 
2 Pair: all guys drink 
 
Pair: all girls drink 
 
High card: You drink
(Thanks Ferret!)