This game can either be done as time trials or as one-on-one racing. You need 5 shot glasses per person and plenty of your chosen drink, usually beer. 5 shots are lined up in a row and the player must down the first then spin around quickly…pick up the next shot down it and spin around, etc. etc. So basically you do 5 shots with a spin after each (including after your last shot). Spins and shots must be alternated-i.e you can’t do 5 shots and 5 spins. You also must finish the shopt before you spin, you can’t drink while you’re spinning. Half the challenge is picking up the tiny shot glasses when you’re dizzy. The spinning motion and the fact that you’ll probably drink a fair amount get you very drunk. At a party this is ideal to do as a knockout competition. Write everyones names down and the winner of each bout goes through to the next round.
Category Archives: Drinking Games
PowerHourVX
Download the software and play the popular drinking game “Power Hour” or “Century Club.” Let this program count the seconds and display when to drink. Go to: http://bradleydesigns.com/powerhourvx/
7-11 Doubles
You will need a two dice and several people. Fill up a cup a quarter of the way. Anybody can start the game by rolling the dice. If you get a 7, 11, or doubles, then you get to choose some one else to drink. As soon as they touch the cup, you start rolling the dice again. If you get a 7, 11 or doubles again then they have to drink again. However, someone can “save” or drink for some one else after there first drink. It is a good game and you get really drunk especially if you are an asshole.
P.O.D. pyramid of death
Get some guys together to play this shit. (no girls, this game is hardcore) have at least one beer for as many people who are playing and build two pyramids. Decide captains somehow, i don’t give a shit how you do that, then pick teams.
Go off to the side with your respective team and decide a team name. Some previous examples are: scrotal fury, if we lose it’s because of scott, and “hey guys look over here” (at which point the players on that team would proceed to pull a testical out of their pants, and when the others would look at their testical’s, some would laugh and others would say “what the f*ck is that?”) but don’t take those names f*cker, they’ve been used.
After you are finished with that the judge will then announce that the game is about to begin, at which point everyone present will gather around. The judge will announce captains and team names and each team will grow a hatred for the other team (i still hate you josh). Now its time to play, the captains will place their hands behind their heads and prepare to pick up the top beer of the pyramid. The judge will announce “3….2….1….POD” each captain will then reach down and open his brew as fast as possible, drink for 2 seconds and pass it to the next player who will also drink for 2 seconds and so on. you will continue this until the beer is finished and placed on the ground, at which point the next player in line will pick up the next beer and proceed.
Once all beers are finished by the first team to do so, the other team must stop drinking. now the judge will examine all beers and determine a winner after considering all penalties. he will then take the wrists of the two captains and raise the hand of the winning team.
Wounded Soldier
Go to a party and find all the beer that have not been finished. finish them. you will get boozed. if the brewsters were there, uh your kinda fucked, no booze for you.
High Card
Two people Take a deck of cards. Flip top card over one at a time. Dealer flips, other calls high or low. If other calls low and card is 8 or higher or he calls high and card is 7 or lower, he drinks. Else, dealer drinks.
Speed Quarters
Played similar to standard quarters, except all players are involved. setup…two quarters, two cups and a minimum of six players (less players work, but i have found that six is the best). Also, the game is played best on a round table. arbitrary starting positions are selected, with the cups and quarters directly opposite each other on the table. “1”…”2″…”3″…”GO”… both players sitting opposite each other proceed to bounce their quarters and attempt to get it in the cup…continue to do so until you get it in. when/if you get it in, pass the cup and quarter to the person on your left…they proceed to try and get the quarter in the cup…if both cups end up at the same person, they lose… The loser then proceeds to “stack” both cups on top of each other…(if they can)…and attempts ONE shot at bouncing the corner into the top cup. If successful, the two stacked cups are passed back to the person to the right of the loser, and they must attempt to get the quarter in (since this is the person who screwed the loser in the first place) If they are successful its passed back to the loser again, until someone misses. On the event of a miss, the person directly across from the “missee”, “Spins” the quarter…while the quarter remains spinning, the loser drinks…(assistance from the other players in keeping the quarter spinning is suggested!!!! But it is difficult.) Once the quarter stops…the loser stops. its that simple…game play continues with the loser starting and the person directly across again. In addition, when the loser attempts at the stacked cups, and lets say makes it, when it is passed to the person on the right, and that person misses, the spin iks doubled…(meaning, you spin first…they drink…then you spin it again…thus doubling the penalty.) continue to add a spin everytime the “stacked cups” are passed between the two players. This is not necessary for the game…but it makes things very interesting.
Shotgun Rally
Teams of three…more can be added if more “events” are invented…. All three players on each team are paired against an opponent of the other team and brought to there respective station….approximately one hundred feet from each other.. First station…. Both players “shotgun” their beers (you know crack the whole in the bottom of the can and proceed to consume)….then run about 20 feet to there next mission…. They must spin themselves around a bat, or object of some sort, three times, still holding their empty can of beer…then try and run to there next teammate position… They must give them the empty can of beer….. The next competitors shotgun their beers, still holding there previous teammates empty can (shotgun holes can be precut before round starts..) then proceed on their next mission…the third teammate, although not done is involved in this…. The second teammate must stand at a predetermined position, whether far or close to their original position, and await for the third teammates delivery… The third teammate proceeds to throw a raw egg…distance predetermined…to the second teammate with BOTH EMPTY BEER CANS IN HAND(S)…after the”catch” (and they must either catch the egg, or be covered in it…or another egg must be tossed!!!!!!)…the second teammate carries the two empty beers, now in hand along with the “egg” and bring all to the third teammate…(if the egg is broken on the second teammate…another egg must be used by the third teammate for completion of the round…. Thus proceeding to the final journey…the third teammate must then shotgun his beer…holding egg, and two empty cans….then proceed to final destination holding all three cans and raw egg. The final station is left up to the participants of course, but I do have a good suggestion…. At a predetermined distance…some type of citrus fruit, such as a lemon or lime…(try to make it small) will be placed within a cooler for instance, filled with cold ice….and don’t bury the fruit…this is going to be hard enough…. The third teammate must then pick up the fruit with their mouth…still holding the three empty cans, and the raw egg…and run to the predetermined finish line…..where there teammates at this point should be waiting and cheering for the fabulous display of stamina and charisma… This can be done in multiple rounds…I think at least three, so that all teammates can feel the pain of going last!!!!!
FLIP CUP
Flip Cup \ Strip Flip Cup Requirements:
A minimum of six players (less than six isn’t as fun) one cup for each player.
Flip Cup \ Strip Flip Cup Game play:
Two teams of three are selected, standing accross from each other at a table (preferably long). Fill all the cups approximately half way with “fluids”. The starting end of the table is decided between the teams. Thus each team constitutes: Lead off, middle-man, and Anchor. The start of the game is up to you…counting to three works, but feel free to be creative. First players from each team proceed to consume their beverages…upon completion, they position their cups on the edge of the table. Proceed to “flip” the cup (at least 360 degrees) so that it lands straight up or down. (its easier than you think, just takes practice.) If a player misses, proceed to retrieve the cup and try again. Once the “flip”is achieved…pass the cup to the next player in line. That player proceeds to consume, and the cycle continues, until the last player in line completes their “flip”. This scores the team one point, and the other team has to finish their beverages, no matter where they are in line. Preset what score you are intending to play til before hand. A good game is to 15…win by two!!! Official Game of the Beer Olympics
You can always convert Flip Cup to play Strip Flip Cup!
High, Low, And Everything Else
Needed: One deck of cards. A lot of beer. Any number of players. No imagination whatsoever. How to: Flip one card face up to each player. Ace is low, King is high. Or make twos low and Aces high. Either way, the object here is to get drunk, so if you’re a stickler for the rules, go play one of those “movie” drinking games. Here is how people drink: Lowest card drinks. Highest card distributes a drink to anybody but the lowest card. Ace (or any other wild card) distributes 6 drinks, as many as he/she wants to any person. Or reverse it. Or change the rules totally around. All that matters is that no brain power is required. You’re dealt a card, you either drink, give a drink, or “luck out” (depending on how crappy a drinker you are) and don’t drink at all. Some fun additional rules: Make each card number equivalent to the number of points you have to get/give. Players shoot the points out to each other, and at the end of all the hoo-ha, the points are totalled and everybody drinks their amount. One point = one drink. In this case, one “drink” can be a sissy mary *sip* where you tilt your head back and raise the glass to your lips. Play with models and change all drinking references to “kissing on concealed body parts”.