As many people who want to play can. Everyone needs a beer. The persons idea to play the game gets to be Zumie. Everyone is assigned a number starting with 2 because Zumie is just refered to as Zumie. The Zumie always starts with the same chant. “F*ck me up…Zumie,Zumie”(you chant this to a beat of 2 hits to the table, and 2 claps of your hands…example…f*ck/hit, me up/hit, Zumie/clap, Zumie/clap)The Zumie then says his/her name( Zumie, Zumie) and someone eles number…example…Zumie, Zumie 4, 4. Then it is 4’s turn, they continue by saying 4,4 2,2. All this is done while keeping the beat of the hit hit clap clap. Anytime someone makes a mistake by going off beat, or not saying their number first. They must drink while the other players sing them a song. The players may sing as fast or as slow as they like. The song is…”You sucked it, you f*cked it, you know you loved it, so drink mother f*cker, drink mother f*cker, drink. At any point during the game a player may send the game back to the Zumie by saying their number and then Zumie, Zumie(3,3 Zumie, Zumie). The Zumie then increases the speed of the game.
Category Archives: Drinking Games
Hands
(4 people minimum and everyone at the table plays) (Table required) (Own Choice of alcoholic refreshment) Everyone sits around a table and places their left hand on the table. With your right hand, place it over and to the right of the person to your right’s left hand. All hands are now on the table and must stay on the table. Starting the Game: Every game starts in a clockwise direction. One person starts with a single tap on the table, either with their left or right hand. In a clockwise direction the next hand must tap the table… and so forth. Rules are simple: 1. A Double tap changes the direction. 2. International Drinking rules apply. ie. Buffallo rule, Can’t address a person by their name, no pointing, no cussing, no use of the word “DRINK”. 3. Hesitation Rule of 2 seconds apply. Anyone in breach of these rules must consume. Last person to stop the game starts the new game.
New Asshole
Okay, it’s basicly the same as asshole but instead of lookin at you cards you just deal out and dealer goes first but 2 and 3 are wild cards. 4 is chicks have to drink. 5 is a social. 6 is guys have to drink. 7 is a catagory (like types of cars trees sex etc, the person who dont no has to drink). 8 is a social. 9 is a waterfall (waterfall is whoever throws the waterfall card drinks and however he or she drinks everyone else must drink that much so if you bong a beer everyone else has 2 also). 10 is a question (question works by asking question and the person you ask has to ask anohter question the first person who dont answer with a question of somesort drinks).jack is a rule card so who throws jack gets to make rule . queen is a question .king is rule. ace is another waterfall. play acoupla hands of this with plety of beer and drinks and have fun switch up the cards as far as wat there labled but its fun
Century Club
Just like Power Hour, except each participant takes one shot of beer every minute for one hundred minutes. We have a battle of the classes at the end of every spring semester.
Ringu
Easiest but most consistently fun drinking game Ive ever played. — Sit in a circle and spread a deck of cards or 2 decks into a circle One person starts by picking a card from the pile and placing it face up in the middle of the circle. The next person clockwise picks a card from the circle and lays it on top, and this continues until the cards match. If the suits OR the numbers match, everyone slams their hand down on top of the matching cards, and the last person to get their hand in drinks. (Do this with shots, and not beers, or it will be a weak ass game.) When you are the last one to get a hand on the pile, you take a shot, and collect the pile. Then you start the next round by drawing from your pile of cards instead of the circle, and continue to play from your hand until it runs out, then draw from the circle. When you are low on cards just redo the circle.
Urine Luck
Multiply number of players by 10 and add 1. This is the number of colored (not clear) plastic 12oz. beer cups you need. Fill all but one of them with beer. Fill the remaining one with urine. All participants are blindfolded. Randomly choose a cup and drink. Once a cup is chosen, you must drink it. First person to drink the urine wins (or loses).
The HI-ATHALON
This is the ultimate of all ultimate tests for the true partier. You must have at least 2 teams of 4. ( I suggest wisely picking your teammates by their tolerence to partying) Any more than 2 teams is okay. Each team must throw in some cash to purchase a: -30 Pack of beer -An 8th of weed -1 Large pizza All the teams start together in a race to see witch team can finish off their components first. You can split up the list between yourselves anyway you want, but it’s easiest to just split everything equaly. And believe me, the weed puts a definite thorn in the side of the race. If a player vomits, you can choose to disqaulify him or not. It’s up to you. I would suggest having a throw-upbucket nearby. Find uot how much of a trooper you really are.
Beer Dice
You need at least two players to compete against each other, teams are more fun however. Opbjects of the Game: To make your opponent reach a score of 5 before you. Sub-objects (have no bearing on the actual outcome of the game, but more chances to make your opponent drink) ‘PLANK’ your opponent Deflect the dice off your opponent’s cup Ingredients: (1) dice (1) 12-16 ounce cup full of beer (and lots more for refills) for each player. Setup: Players (or teams) sit accross each other at least 5 feet apart, separated by a table. Players place full beer on table in front of them. Players on same team separate their beers at least 3 feet apart (you’ll see why). Playing the Game: To start the game, person on one team tosses the dice up in the air (at least 4 feet above the table – easiest is underhanded) trying to have it: (1) land in an opponent’s cup (PLANKing your opponent) or (2) deflecting off an opponents cup. If the dice goes in the opponents cup they all have to finish their beers. Once they finish their beers, the person who has the dice in their cup must then roll the dice on the table. If they roll a 5, the team that did the PLANKing must finish THEIR beers. If the dice deflects off a cup then the opponent has to drink one drink from their beers. Each team gets five turns to finish their beer. If the beers are not finished at the 5th drink they have to pound an extra beer. Regardless if the dice does or doesn’t hit a cup, the goal is to have the dice bounce BETWEEN any two cups and land on the floor. If it does, then the team that wasn’t able to catch gets penalized one point. If the dice was caught then no points are awarded to either team. You go back and forth until one team accrues a scor of 5 and loses. The losing team has to finish the remainder of their beer. As you can see there is almost a drinking game within the game. A team can lose because they can’t catch, but they can end up making the other team drink more if they are good at tossing the dice!
Tombstone
Start by watching the movie tombstone. the goal is to take a shot every time Doc Holliday takes a shot. but be careful he takes alot of shots right together in some of the scenes so be ready. be safe.
BeerShot Asshole
Normal asshole rules apply. There are many possible BeerShot Variations that can be added to make this game more interesting. Here are a few suggestions, feel free to come up with your own using BeerShot’s RANDOM INTERVAL, TIMED INTERVAL, and DEAL CARDS. Suggested BeerShot Variations: When a 5 is dealt (or whatever card you choose), the asshole ‘spins’ the roulette wheel on BEER CHALLENGE game and all must do what BeerShot says. Set RANDOM INTERVAL to 10 minutes. If the BeerShot Drink ‘Alert’ is a burp, the first player that can burp gets to give out 2 shots. The same goes for the farting sound effects, but not for vomiting please. Set TIMED INTERVAL to 10 minutes. At the BeerShot Drink ‘Alert’, the asshole must take 4 shots. This makes being the asshole for long periods of time more challenging. Set RANDOM INTERVAL to your choice of minutes. At the BeerShot Drink ‘Alert’, use DEAL CARDS to display a card. Any player that can produce this card from the hand they currently hold can create a new rule for the duration of the game.